David Foster Wallace essay discussing PS1 vs N64 gamers
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Date: April 15th, 2023 11:25 AM Author: arousing navy center
In the panoply of electronic amusement, two behemoths of the late 20th century emerged, casting their pixelated shadows across the nascent landscape of digital diversion: the PlayStation One and the Nintendo 64. Two titans locked in a virtual war, bearing the banners of their respective creators, Sony and Nintendo, and wielding their polygonal weaponry with the finesse of digital samurai. For the legions of dedicated gamers who pledged their allegiance to one console or the other, the choice was no mere matter of taste or preference; it was a complex interplay of socioeconomic factors and affiliations, an intricate dance of identity and desire.
To unravel the curious skein of this electronic enigma, one must first recognize that the PlayStation One and Nintendo 64, despite their shared ancestry in the video game world, catered to two fundamentally different demographics. The PlayStation, with its sleek contours and mature marketing, beckoned to the worldly and urbane, the technophile and the aesthete. In the hands of these discerning gamers, the controller became an extension of self, an avatar of intellect and sophistication, a testament to their appreciation for the finer things in life, like the refined polygons of Crash Bandicoot or the symphonic melodies of Final Fantasy VII.
Conversely, the Nintendo 64, with its vibrant color palette and whimsical catalog, appealed to a more youthful and exuberant audience. Its devotees, drawn by the siren song of brightly hued worlds and the irrepressible charm of iconic characters, reveled in the simplicity and elegance of its design. The console, akin to an alluring confection or an intoxicating libation, enticed gamers with its delightful concoctions of mischief and mirth, from the lighthearted romps of Mario and his companions to the fast-paced, competitive frenzy of GoldenEye 007.
Yet beneath the surface of these seemingly disparate groups lay a more profound chasm, an undercurrent of socioeconomic tension that reverberated through the ranks of the gaming faithful. The PlayStation One, with its relatively higher price point and emphasis on cutting-edge technology, beckoned to those with disposable income and an inclination for the avant-garde. These individuals, ensconced in their comfortable domiciles and bathed in the glow of their cathode-ray tubes, sought solace in the digital realms of the PlayStation, where they could escape the vagaries of the quotidian grind and immerse themselves in a world of high-definition hedonism.
In contrast, the Nintendo 64, with its more accessible pricing and emphasis on family-friendly entertainment, appealed to a wider, more diverse audience. These gamers, hailing from a multitude of backgrounds and experiences, found solace in the welcoming embrace of the console's vibrant worlds, where they could navigate the treacherous terrain of socioeconomic disparity and forge new connections across the digital divide. United in their love for the console's whimsical characters and accessible gameplay, they transcended the limitations of their circumstances and reveled in the shared ecstasy of virtual adventure.
In the end, the PlayStation One and Nintendo 64, these veritable leviathans of electronic entertainment, served as more than mere vehicles for diversion and escapism. They became symbols, both of the socioeconomic stratification that permeated the society of their time and of the potential for common ground and shared experience. In the crucible of their rivalry, they forged new identities, new communities, and new ways of understanding the world and our place within it. And as the pixels faded and the consoles were consigned to the dusty annals of history, they left behind a legacy of connection and camaraderie that transcended the boundaries of class and circumstance, a testament to the unifying power of play.
(http://www.autoadmit.com/thread.php?thread_id=5324985&forum_id=2:#46188904) |
Date: April 19th, 2023 8:09 AM Author: massive dopamine degenerate
this is parody, amirite?
a writer unironically and unabashedly in love with language?
pls advise
(http://www.autoadmit.com/thread.php?thread_id=5324985&forum_id=2:#46205189) |
Date: April 29th, 2025 10:33 AM Author: hairraiser friendly grandma
The Console Is Not the Console: A Fragmented Meditation on N64 vs. PlayStation Gamers
There is a certain flavor of person—a particular species, really—who swears allegiance to the Nintendo 64. And we must start here: not simply with the machine itself, that squat gray UFO-looking thing with a trident-shaped controller seemingly designed for beings with three arms, but with the vibe of the N64 gamer. Which is to say, the psychic architecture that develops around a system whose most memorable titles include games like GoldenEye 007, Super Smash Bros., and Ocarina of Time.
The N64 gamer (and I realize I am generalizing egregiously,¹ but sometimes generalization is just another way of trying to understand) is often communitarian in temperament. They’re the sort of people who talk over the cutscenes. Not because they don’t care about story—but because someone just passed them a Dorito-dusted controller mid-match and, yes, of course they remember where the invisible armor is hidden in the Temple level.² The N64 gamer is nostalgic, yes, but not for some mythic golden era of gaming per se—they’re nostalgic for couches. Physical proximity. Multiplayer as a corporeal experience, involving elbows and shouts and that one guy who keeps screen-looking even though you asked him not to.
Now contrast this with the PlayStation gamer. The original PlayStation was angular where the N64 was round. Gray where the N64 was also gray, yes, but a more somber gray—like the color of melancholy European train stations or a dentist’s X-ray machine. The PlayStation gamer was, even then, narratively inclined. More solitary. They liked games like Final Fantasy VII and Metal Gear Solid and Resident Evil, titles that felt vaguely literary, cinematic, almost grown-up.³ These gamers were the ones who, when they played, wanted to be alone. Not anti-social, but para-social. Story was paramount. Aesthetic was paramount. The slow cinematic pan up Sephiroth’s impossibly long katana was as much the point as the gameplay itself.
This isn't to say PlayStation gamers lacked community. But theirs was a dispersed community—forums, FAQs, ASCII walkthroughs printed on your dad’s office printer late at night. These gamers spoke to each other through codes and GameSharks, shared knowledge instead of presence. Theirs was a gaming experience already anticipating the kind of alienated intimacy that the Internet would later normalize.
You could say, at the risk of sounding like a freshman philosophy major, that the N64 was about Being-in-the-world, and the PlayStation was about Being-within-the-self. One evokes the warm chaos of split-screen, the other the cold clarity of pre-rendered cutscenes. One makes you think of friendship, the other of fate.
But both, of course, were just plastic boxes that ate disks or cartridges and turned light into dreams.
¹ And besides, every generalization has a thousand individual contradictions tucked like nesting dolls inside it.
² In GoldenEye, Temple was the stage that revealed who your real friends were.
³ I say “almost” because the gaming industry was still trying to convince parents that it wasn’t just for children—hence the fixation on brooding antiheroes and voice acting that sounded like it had been recorded in a shower stall.
(http://www.autoadmit.com/thread.php?thread_id=5324985&forum_id=2:#48890175) |
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