The only people who actually "improved" the internet for you are the people who
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Date: January 5th, 2025 12:11 AM Author: cracking jet gunner shrine
I dunno man honestly I don't really get much more out of the internet than I did 20 years ago
I'm still using this text only message board for gods sake. And I still primarily socialize by text communication online
Is it really "good" that I can watch more porn and YouTube videos than I could 20 years ago? I played video games just fine on 70 ping back then too
Actually it seems like the things that I like about the internet have gotten *worse* since then, primarily because the massively increased speed and ease of access has enabled a flood of undesirables to swarm the space and pollute it down to a sewer
(http://www.autoadmit.com/thread.php?thread_id=5659278&forum_id=2:#48519443) |
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Date: January 5th, 2025 5:33 PM Author: Naked Razzle Becky Point
The King's Quest games were the inflection point for me, because for the longest time I only played Infocom text adventure games. We had a computer in the house, but the monitor was monochrome and could only do CGA graphics, if that. The computer itself was advanced for its time, but no one in the family was doing anything with graphics or a mouse, so the only games I could play were text games.
When I first gained the ability to play King's Quest, it was like yin and yang. All of the things that made those Infocom games unique were there. The story was nonlinear, objects you acquired had no obvious utility, you could fuck up early in the game and not realize it until you got much further along, etc.
However, the game itself required 95% less IQ to play. Not having to draw maps was yuge. With Infocom games, you had to draw a map on ink and paper or you were fucked. King's Quest also required zero imagination, because it told you what the wolf looked like (it looked shitty and moved like shit). The chirping bird sounds were repetitive after a while. It was cool to move the guy around like mario and shit, but you're still going up/down, north/south etc.
Later on they took out the command parser entirely and made the games all point and click. At that point, I think the Monkey Island and Indiana Jones games were better. The Sierra ones all had convoluted mouse configurations. But BOTH had the same fundamental flaw: the absence of a command parser limited the range of ways you could conceivably interact with the environment. King's quest already had a gimped command parser, but in the Monkey Island games you had an exhaustive list of actions you could undertake. Just click on the item + the action button. You could solve puzzles simply through process of elimination.
That's when the I first saw the future of gaming. The idiocy of it. "Just press X." That was my moment of bifurcation. It's why I still can't play Doom.
(http://www.autoadmit.com/thread.php?thread_id=5659278&forum_id=2:#48521473) |
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Date: January 5th, 2025 5:42 PM Author: Naked Razzle Becky Point
Massive Zork ripoff moment, holy shit.
https://youtu.be/r0TLhR51uGY?t=167
In Zork, you can climb a tree and get an egg right at the beginning of the game, but you wouldn't know that because the game doesn't tell you there's anything special about that tree. I myself didn't figure it out until the very end of the game. Literally the last thing I needed to do was find dat egg, and I was so far along in the game that it never occurred to me that the thing I needed was two moves away from where the game began.
Here's a tree that's supposed to look "normal," but in fact it's yuge and takes up half the screen, so you know it's important. It also looks easy to climb. Imagine playing this game for any length of time without thinking to climb that tree. Imagine the LACK of creativity it took to have there be a jewel-egg in a nest at the top.
(http://www.autoadmit.com/thread.php?thread_id=5659278&forum_id=2:#48521517) |
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