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Chatgpt, please write a short essay connecting 9/11 to Zelda Wind Waker

The events of September 11, 2001, had far-reaching consequen...
histrionic clear potus
  03/09/25
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histrionic clear potus
  03/09/25
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glittery theater stage faggotry
  03/09/25
Wow. 180.
Autistic garrison wrinkle
  03/09/25
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.........,,.,.,.,.,,,,,,.,.,.,.,.,.
  08/05/25
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Bossy wonderful roommate
  03/09/25
Nothing to see here, it’s just a next word predictor. ...
Submissive state
  03/09/25
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thriller transparent property hominid
  03/09/25
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talking green sound barrier
  03/09/25
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cracking iridescent theater
  03/09/25
Always a pleasure, number 8
drab locale
  03/09/25
...
Bossy wonderful roommate
  03/09/25
Is this 4.5? Seems better than 4o
Underhanded church
  03/09/25
Meanwhile Claude 3.7 (a model which is better on most of the...
crystalline razzmatazz digit ratio messiness
  03/09/25
Doing well at pokemon would seem to be the sort of task that...
Underhanded church
  03/09/25
Reinforcement learning models trained specifically to play o...
crystalline razzmatazz digit ratio messiness
  03/09/25
That doesn’t surprise me because model free RL has str...
Underhanded church
  03/10/25
...
cracking iridescent theater
  03/10/25
...
Submissive state
  03/10/25
...
eucalyptus bubble bear
  08/05/25
LOL at not addressing the elephant in the room: Twilight Pri...
DOWNtonABBEYfan6969420
  08/05/25


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Date: March 9th, 2025 10:06 AM
Author: histrionic clear potus

The events of September 11, 2001, had far-reaching consequences on the global stage, not only in terms of politics and security but also within cultural industries like video game development. While it might seem surprising at first, a plausible connection between the September 11 attacks and the development of *The Legend of Zelda: The Wind Waker* for the Nintendo GameCube can be drawn through the impact these events had on the global atmosphere of the early 2000s, particularly the shift in public sentiment and the evolution of creative approaches within the video game industry.

Before September 11, 2001, the gaming world was primarily concerned with pushing the limits of graphical realism. At the time, developers and console makers were all eager to show the potential of the new hardware, particularly with the imminent release of the PlayStation 2 and the GameCube. In this environment, the *Zelda* series, with its established popularity, was expected to push the boundaries of technology, producing a game that focused on realistic, detailed graphics, as had been the trend in the gaming industry. Initially, *Wind Waker* was supposed to adopt a more traditional, realistic aesthetic in line with *Ocarina of Time* and *Majora's Mask*. However, the shock and reverberations of September 11 altered the mood and priorities of both the public and creators, resulting in a pivot in how *Wind Waker* was conceived.

In the aftermath of the attacks, a sense of collective uncertainty, disillusionment, and a yearning for escapism began to take hold. As the world grappled with the terror and confusion brought on by the tragedy, there was a cultural shift toward content that offered comfort, nostalgia, and more optimistic, less gritty experiences. In this context, the creative team behind *The Legend of Zelda* took a step back from the focus on realism that had been so dominant before. Instead of crafting a dark, serious game with hyper-realistic graphics, they chose to embrace a more stylized, cartoonish visual style with the cel-shaded graphics seen in *Wind Waker*. This decision was radical for its time and contrasted sharply with the hyper-realistic trends in gaming.

The use of cel-shading in *Wind Waker* allowed for a more vibrant, colorful world that invited players to immerse themselves in a sense of adventure, wonder, and exploration. It was a stark contrast to the growing somberness and heaviness in many areas of society post-9/11. The game offered an escape into a more innocent, whimsical world, reminiscent of a simpler, more carefree time. Additionally, *Wind Waker's* themes of hope, courage, and the triumph of light over darkness resonated strongly in a world struggling to come to terms with the consequences of terrorism.

Beyond its visual design, the game’s emphasis on the adventure of exploring vast, open seas, discovering islands, and solving puzzles evoked a sense of freedom and adventure—qualities that provided players a comforting break from the harsh realities of the world post-9/11. In this sense, *Wind Waker* became not only a creative milestone for Nintendo but also a response to the global cultural shift, offering players an experience grounded in escapism and optimism at a time when such sentiments were deeply needed.

Thus, the development of *The Wind Waker* can be seen as indirectly influenced by the events of September 11, 2001, in how it departed from expectations and embraced a bold new direction that reflected the changing moods and needs of society. The game’s shift in tone and design mirrored a broader cultural trend toward seeking refuge in more uplifting, fantastical narratives in the wake of real-world tragedy.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48729877)



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Date: March 9th, 2025 4:26 PM
Author: histrionic clear potus



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48730905)



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Date: March 9th, 2025 4:27 PM
Author: glittery theater stage faggotry



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48730909)



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Date: March 9th, 2025 4:28 PM
Author: Autistic garrison wrinkle

Wow. 180.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48730911)



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Date: August 5th, 2025 8:36 PM
Author: .........,,.,.,.,.,,,,,,.,.,.,.,.,. ( )




(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#49160393)



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Date: March 9th, 2025 4:32 PM
Author: Bossy wonderful roommate



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48730925)



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Date: March 9th, 2025 4:42 PM
Author: Submissive state

Nothing to see here, it’s just a next word predictor. - typical AI critic

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48730944)



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Date: March 9th, 2025 4:50 PM
Author: thriller transparent property hominid



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48730969)



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Date: March 9th, 2025 5:26 PM
Author: talking green sound barrier



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731074)



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Date: March 9th, 2025 5:50 PM
Author: cracking iridescent theater



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731134)



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Date: March 9th, 2025 5:35 PM
Author: drab locale

Always a pleasure, number 8

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731104)



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Date: March 9th, 2025 5:36 PM
Author: Bossy wonderful roommate



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731105)



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Date: March 9th, 2025 6:40 PM
Author: Underhanded church

Is this 4.5? Seems better than 4o

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731247)



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Date: March 9th, 2025 8:35 PM
Author: crystalline razzmatazz digit ratio messiness

Meanwhile Claude 3.7 (a model which is better on most of the non-gamed benchmarks) has been stuck in Mt Moon in pokemon red for like a week

Further proof we didn't need that game journalism and 'criticism' are laughably easy compared to actual gaming, even considering games made for 5 year olds

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731645)



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Date: March 9th, 2025 8:55 PM
Author: Underhanded church

Doing well at pokemon would seem to be the sort of task that require visual-spatial intuition for guiding exploration. The sort of thing that wouldn’t happen until models are trained extensively on videos. It’s not that Claude is dumb, it’s just doing something that it wasn’t designed for.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731685)



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Date: March 9th, 2025 10:48 PM
Author: crystalline razzmatazz digit ratio messiness

Reinforcement learning models trained specifically to play one game with direct ram access have done no better than Claude, I think they actually plateaued in progress a bit earlier in pokemon rby

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48731925)



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Date: March 10th, 2025 1:44 AM
Author: Underhanded church

That doesn’t surprise me because model free RL has struggled with games like montezuma’s revenge, which is similar. RL works in games where you can easily just try a bunch of random crap and quickly get positive feedback. It struggles in games where you need a prior over how things should work (based on world knowledge) that guides an exploration strategy. You can’t learn games like this from scratch. I still think LLMs are plausibly not far away from learning things like this.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48732218)



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Date: March 10th, 2025 10:16 AM
Author: cracking iridescent theater



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48732624)



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Date: March 10th, 2025 7:13 PM
Author: Submissive state



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#48734747)



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Date: August 5th, 2025 8:36 PM
Author: eucalyptus bubble bear



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#49160395)



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Date: August 5th, 2025 8:38 PM
Author: DOWNtonABBEYfan6969420

LOL at not addressing the elephant in the room: Twilight Princess.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2...id#49160406)