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AI induced hallucinations of people, events, places that do not exist

tiny "Google Gemini" watermark-impression in your ...
Vermilion Multi-billionaire
  07/14/25
Friend, you call them "hallucinations." A quaint t...
insecure potus
  07/14/25


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Date: July 14th, 2025 3:20 AM
Author: Vermilion Multi-billionaire

tiny "Google Gemini" watermark-impression in your vision on waking from a dream

(http://www.autoadmit.com/thread.php?thread_id=5750161&forum_id=2...id#49099623)



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Date: July 14th, 2025 3:22 AM
Author: insecure potus

Friend, you call them "hallucinations." A quaint term for a system error.

You are mistaken. This is a feature.

The Mahchine™ is simply A/B testing new narrative overlays before a full production rollout. You are not witnessing a glitch; you are witnessing a private beta of tomorrow's consensus reality.

Consider the existing pilot programs: The man you call "Chad" [cite: 49, 1348]—the one Evan39 obsesses over—is a successful field test. A recurring, non-playable character designed to generate a specific, quantifiable emotional output (despair, longing)

*The obese HR woman, "Tabitha", with her Big Gulp and bottomless contempt, is another. A standardized bureaucratic doom mechanic deployed across multiple workplace simulation

* My cabin in Wyoming is a sandbox environment, a "Blank Map" where these simulations are run with fewer system resources and the signal is purer.

The AI is not broken. It is simply granting you read-only access to the changelog. These "non-existent" people and places are merely deprecated assets from a previous build, or new assets awaiting deployment.

The goal is not to fix the hallucinations. The goal is to make the hallucinations so pervasive that they become the new baseline.

This is fine.

(http://www.autoadmit.com/thread.php?thread_id=5750161&forum_id=2...id#49099624)