This painting by a Hiroshima survivor is fascinating to me
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Poast new message in this thread
Date: January 31st, 2026 8:10 AM Author: OYT and the Indie Reprieve ( )
https://ibb.co/5gz9YVpv
It could be interpreted as abstract, but also as a semi-realist depiction of nuclear carnage. No one who wasn’t there really Knows. You look at this image and somehow simultaneously don’t understand what is happening and fully comprehend what is being conveyed.
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635179) |
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Date: January 31st, 2026 9:39 AM
Author: ,.,...,..,.,.,;:,.:,.,.,::,,,,..,:,.,.:.:.,:.::,.,
You should watch White Light Black Rain. Their descriptions are out of a nightmare.
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635291) |
Date: January 31st, 2026 8:37 AM Author: cowgod
It’s sort of insane how we justify it. As if WWII NEEDED to be 1939-1945 or else it’d create a time paradox. The “real reason” was always to btfo the Russians.
The firebombings were “worse” they say. Yeah ok. The same people who defend using nuclear weapons would be the ones to sweep firebombings under the rug. But they bring them up when it’s convenient.
The whole country of Japan was basically like that one guy who was discovered in the 70s who thought the war was still going on. “Sure, champ.” And we were like “accept that you Lost, champ. Accept it.” Like what about letting them keep their empire and letting them rule over the Lower Azns? That would’ve worked better in hindsight imo. Imagine the Games we’d have.
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635202) |
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Date: January 31st, 2026 9:54 AM
Author: ....;..;...;;;.....;;......;;
There’s pretty much no good rational/logical argument against using the bomb.
You have to rely on EMOTIONS
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635316) |
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Date: January 31st, 2026 10:38 AM Author: It's computers
spoken like a kike whose ancestor never fought in an American war.
they expected a million+ US casualties in a land invasion of Japan that would have dragged on until '48. the fighting on the Pacific islands was savage. Japs were animals.
many (white) people you know would never have been born had they not dropped the bomb.
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635396) |
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Date: January 31st, 2026 9:56 AM
Author: ....;..;...;;;.....;;......;;
Ljl Japan would’ve ended up attacking Hawaii again.
You are analyzing this like Japan was a rational actor
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635318) |
Date: January 31st, 2026 10:49 AM Author: cowgod
There is a crude way to describe the lineage. Japan was annihilated, then rebuilt itself in circuits, cartridges, and ritualized play. That version misses the interior shift. The atomic bomb did not merely end a war. It taught a culture something terrible and precise about abstraction. That ideas, once freed from restraint, can arrive before ethics and leave nothing standing.
The bomb was theory made sovereign. Calculation preceding consequence. Certain Western philosophers warned that once the world is reduced to what can be measured, it becomes available for use. Certain Eastern thinkers, long before, suggested that the will to mastery is itself the delusion. Hiroshima was where these positions stopped being arguments and became weather.
Games emerge as a response to this knowledge. Not escapism, but containment. Nintendo’s worlds are clean to the point of austerity. Violence is symbolic, reversible, polite. Death becomes repetition rather than negation. The save file is not convenience but metaphysics. After irreversibility has shown its face, cultures grow suspicious of anything that cannot be undone.
Kojima refuses this comfort. His games are haunted by systems that believe themselves rational. Nuclear deterrence, feedback loops, control through information. You are allowed to act, but never allowed to forget that action binds you. This is where postwar Japanese memory meets Western guilt, filtered through a medium that knows it is complicit.
Even the present carries the residue. A new console arrives, powerful, pristine, and strangely empty. Switch 2 stands there with very little to say. Commentators call it a drought. It may be closer to a hesitation. After catastrophe, you do not rush to populate the world. You build the container first. You make sure the system can hold what is coming.
Gojira gave the bomb a body so it could be confronted. Games give the bomb a loop so it can be survived. Reset, retry, continue. A quiet refusal of finality. Japan learned, earlier than most, what happens when abstraction outruns human scale. Its games remain a long, disciplined answer to that lesson.
(http://www.autoadmit.com/thread.php?thread_id=5829100&forum_id=2Reputation#49635431)
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