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N64 had no good games made by Amercians. Just Japanese and British

What were American game developers doing in the 90s? The...
Woah Cr friend!
  04/06/26
Space Station Sillicon Valley Body Harvest Both British...
Woah Cr friend!
  04/06/26
Similar for PS1. Is American gaming just flame? Metal Ge...
Woah Cr friend!
  04/06/26
American devs, to the extent there were ever any good ones, ...
cowgod
  04/06/26
I can't believe they thought trash like Mortal Kombat was co...
Woah Cr friend!
  04/06/26
Mortal Kombat violence is deeply unsettling bc it’s Re...
cowgod
  04/06/26
Yep once we visited this old friend of my mom who lived in a...
Woah Cr friend!
  04/06/26
"American developers were not sitting around doing noth...
Woah Cr friend!
  04/06/26
Maybe american nerds were making way more money working at m...
Woah Cr friend!
  04/06/26
Game dev is losery and less stable and no IPO to look forwar...
Woah Cr friend!
  04/06/26
Why don’t unemployed compsci Nerds make their own Firm
cowgod
  04/06/26
I don't think anyone will have the balls to defend the state...
Woah Cr friend!
  04/06/26
Factor 5 was German-American. Not sure who’s in the cr...
cowgod
  04/06/26
Those games were helped a lot by the licensing IMO. People l...
Woah Cr friend!
  04/06/26


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Date: April 6th, 2026 1:12 PM
Author: Woah Cr friend!

What were American game developers doing in the 90s?

The Legend of Zelda: Ocarina of Time, 1998, Japan.

Super Mario 64, 1996, Japan.

GoldenEye 007, 1997, United Kingdom.

The Legend of Zelda: Majora's Mask, 2000, Japan.

Banjo-Kazooie, 1998, United Kingdom.

Perfect Dark, 2000, United Kingdom.

Mario Kart 64, 1996, Japan.

Star Fox 64, 1997, Japan.

Super Smash Bros., 1999, Japan.

Paper Mario, 2000, Japan.

Banjo-Tooie, 2000, United Kingdom.

F-Zero X, 1998, Japan.

Diddy Kong Racing, 1997, United Kingdom.

Wave Race 64, 1996, Japan.

Pokemon Snap, 1999, Japan.

Mario Tennis, 2000, Japan.

Sin and Punishment, 2000, Japan.

Star Wars: Rogue Squadron, 1998, Germany/United States.

WWF No Mercy, 2000, Japan.

Pilotwings 64, 1996, Japan/United States.

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797839)



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Date: April 6th, 2026 1:16 PM
Author: Woah Cr friend!

Space Station Sillicon Valley

Body Harvest

Both British

What was the best American game? NFL Blitz?an Arcade port

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797847)



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Date: April 6th, 2026 1:25 PM
Author: Woah Cr friend!

Similar for PS1. Is American gaming just flame?

Metal Gear Solid, 1998, Japan.

Final Fantasy VII, 1997, Japan.

Castlevania: Symphony of the Night, 1997, Japan.

Resident Evil 2, 1998, Japan.

Tekken 3, 1997, Japan.

Silent Hill, 1999, Japan.

Gran Turismo 2, 1999, Japan.

Tony Hawk's Pro Skater 2, 2000, United States.

Final Fantasy IX, 2000, Japan.

Vagrant Story, 2000, Japan.

Chrono Cross, 1999, Japan.

Ape Escape, 1999, Japan.

Crash Bandicoot 2: Cortex Strikes Back, 1997, United States.

R4: Ridge Racer Type 4, 1998, Japan.

Crash Team Racing, 1999, United States.

Suikoden II, 1998, Japan.

PaRappa the Rapper, 1996, Japan.

Resident Evil, 1996, Japan.

Wipeout XL, 1996, United Kingdom.

Spyro the Dragon, 1998, United States.

These crash and spyro games are bad imo. One could only like those if they were poor growing up and never played mario

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797861)



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Date: April 6th, 2026 2:04 PM
Author: cowgod

American devs, to the extent there were ever any good ones, were & are on PC. They just want to write poorly-optimized slop in C++. And yet while sucking at Engineeribg, it is their singular obsession. Never gameplay.

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797961)



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Date: April 6th, 2026 2:11 PM
Author: Woah Cr friend!

I can't believe they thought trash like Mortal Kombat was comparable to Street Fighter

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797981)



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Date: April 6th, 2026 3:01 PM
Author: cowgod

Mortal Kombat violence is deeply unsettling bc it’s Real Guys digitized as pixels and it’s violent af. It caused Columbine imo.

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49798056)



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Date: April 6th, 2026 4:06 PM
Author: Woah Cr friend!

Yep once we visited this old friend of my mom who lived in a manufactured home, her son had mortal kombat and he was really odd and would hump other kids and he ended up going to prison for assault or something later

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49798272)



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Date: April 6th, 2026 1:32 PM
Author: Woah Cr friend!

"American developers were not sitting around doing nothing. A huge chunk of US strength in the 1990s was on PC. The ESA's 1999 and 2001 industry reports say the PC game business surged in the early 1990s because of CD-ROMs, cheaper multimedia PCs, and 3D graphics cards. The Computer History Museum notes that Quake helped drive 1990s PC 3D hardware. So while Japan was crushing it on console action, RPGs, racers, and platformers, American studios were making a lot of the era's defining PC stuff: id with Doom and Quake, Blizzard with Warcraft, Diablo, and StarCraft, Maxis with SimCity, Westwood with Command and Conquer, and Looking Glass with Thief.

So the US output only looks poor if you judge the 1990s through PS1 and N64 canon alone. Those machines naturally overweight Japanese strengths: Nintendo first party, Squaresoft, Konami, Capcom, Namco, Polyphony, and so on. Japan had an enormous console-centered industry in that era, and Japanese games had an overwhelming global presence through the 1980s and 1990s.

Put differently: if you asked for "top 20 1990s PC games," the American share would jump a lot. If you ask for "top 20 PS1 and N64 games," you are looking at the exact slice of the decade where Japan was strongest and where N64 business choices especially pushed many Western studios away."

AI cope

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797886)



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Date: April 6th, 2026 1:33 PM
Author: Woah Cr friend!

Maybe american nerds were making way more money working at microsoft and netscape and AOL building the cyberspace?

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797888)



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Date: April 6th, 2026 1:34 PM
Author: Woah Cr friend!

Game dev is losery and less stable and no IPO to look forward to maybe bad 401(k) plans etc.

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797890)



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Date: April 6th, 2026 3:07 PM
Author: cowgod

Why don’t unemployed compsci Nerds make their own Firm

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49798075)



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Date: April 6th, 2026 1:35 PM
Author: Woah Cr friend!

I don't think anyone will have the balls to defend the state of american gaming ITT

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49797892)



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Date: April 6th, 2026 3:03 PM
Author: cowgod

Factor 5 was German-American. Not sure who’s in the credits for Rogue Squadron, SOTE, Podracer, and the rest. But it actually doesn’t matter. These games were all damn good but they get overlooked in favor of “Dark Forces” as well as the GameCube rogue squadron which is shorter iirc..

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49798059)



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Date: April 6th, 2026 4:06 PM
Author: Woah Cr friend!

Those games were helped a lot by the licensing IMO. People loved Star Wars back then

(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2",#49798275)