| Forgotten scum platformers from the 90s: Oddworld, Earthworm Jim, Toejam & Earl,
 
 
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 Date:  May 21st, 2025 7:00 PM
 Author: Gay narrow-minded factory reset button station
 
 Kirby on Gameboy always struck me as scumbag. Same with Game Gear’s Shinobi. The later is probably more “forgotten” though.
 
  
 (http://www.autoadmit.com/thread.php?thread_id=5728146&forum_id=2\u0026hid=",#48952001)
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 Date:  October 25th, 2025 8:38 PM
 Author: SneakersSO
 
 Adventure Island / Wonder Boy (NES / Master System, 1986–1992)
 Chuck Rock (Amiga / Genesis / SNES, 1991)
  Joe & Mac (Caveman Ninja) (Arcade / SNES / Genesis, 1991)
  Bonk’s Adventure / BC Kid / PC Genjin (TurboGrafx-16, 1989–1993)
  The Flintstones series (NES / SNES, 1991–1994)
  Prehistorik / Prehistorik 2 (PC / Amiga, 1991–1993)
  Big Nose the Caveman (NES, 1991)
  Caveman Ugh-Lympics (PC / NES, 1988)
  Trog! (Arcade / NES, 1990)
  B.C.’s Quest for Tires (ColecoVision / C64, 1983)
  🪓 How Caveman Platformers Are Inexorably Tied to the Scumbag Clique
  Caveman platformers are the Scumbag psyche digitized—primitive, appetitive, circular.
  They center on consumption and impulse, not achievement: eat, hit, fuck, repeat.
  The player enacts the Scumbag loop; momentary satisfaction with no accumulation or learning.
  Each game celebrates bodily immediacy: hunger, muscle, libido, idiocy.
  Progress is an illusion; the Stone Age persists, just as the Scumbag never ascends class or spirit.
  Their humor lies in degradation, their color in futility—a world of meat and noise where thought is extinction.
  These games embody the eternal present, a world without language, memory, or transcendence. the Scumbag’s digital cave, flickering with the same stone-age glow of beer signs and CRTs.
 (http://www.autoadmit.com/thread.php?thread_id=5728146&forum_id=2\u0026hid=",#49374874)
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