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Should I devote the rest of my existence to making an Indie Game

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beady-eyed library
  04/08/26
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heady up-to-no-good haunted graveyard chapel
  04/08/26
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heady up-to-no-good haunted graveyard chapel
  04/08/26
Why not?
pontificating flushed house
  04/08/26
...
heady up-to-no-good haunted graveyard chapel
  04/08/26
ok fine i'll do it.
beady-eyed library
  04/09/26
180
pontificating flushed house
  04/09/26
...
heady up-to-no-good haunted graveyard chapel
  04/14/26
we need a Reprieve
canary candlestick maker kitchen
  04/09/26
Cr
beady-eyed library
  04/09/26
...
heady up-to-no-good haunted graveyard chapel
  04/14/26
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violet mother stage
  04/20/26
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heady up-to-no-good haunted graveyard chapel
  04/20/26
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filthy rigpig
  04/21/26
...
painfully honest idea he suggested
  04/14/26
Cq
heady up-to-no-good haunted graveyard chapel
  04/14/26
...
Hyperventilating amber cuck
  04/15/26
I'm in pre-production atm, fleshing out my Dark Fantasy worl...
beady-eyed library
  04/15/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
today I started preliminary work on my Game Engine. yes, you...
beady-eyed library
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
...
painfully honest idea he suggested
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
can't claude do that lickity split
Brilliant Trump Supporter
  04/20/26
I've been playing around with cursor, copilot, etc. I think ...
beady-eyed library
  04/20/26
is your game an isometric real time with pause party based f...
Brilliant Trump Supporter
  04/20/26
yes isometric but I haven't decided on TBS vs RTS yet. I've ...
beady-eyed library
  04/20/26
rtwp is the pinnacle of human achievement
Brilliant Trump Supporter
  04/20/26
you like hitting the space bar constantly and switching betw...
beady-eyed library
  04/20/26
turn based games are fundamentally about turn denial, and th...
Brilliant Trump Supporter
  04/20/26
I think turn based gives it more strategic depth while real ...
beady-eyed library
  04/20/26
that's a myth. the "strategy" in a lot of turn ba...
Brilliant Trump Supporter
  04/20/26
maybe there's a way to do it that isn't so reductive? I have...
beady-eyed library
  04/20/26
FF7R is RTWP. It’s Indie.
filthy rigpig
  04/21/26
it's gacha
beady-eyed library
  04/21/26
Why not use Unity or Godot so you can focus on the game itse...
Hyperventilating amber cuck
  04/20/26
he thinks he's going to be the next john carmack
Brilliant Trump Supporter
  04/20/26
I considered all the engines, but I figure I have plenty of ...
beady-eyed library
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
ok never mind I'm going with UE5 haha.
beady-eyed library
  04/21/26
Cr, cowgod tp, Cr.
Bull Headed Principal's Office Pozpig
  04/20/26
Not cowgod, OYT tp. cowgod knows nothing of Engineering.
beady-eyed library
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
...
Bull Headed Principal's Office Pozpig
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
wow
Bull Headed Principal's Office Pozpig
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
...
beady-eyed library
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
Only if you meticulously document every step, peak, and vall...
talking flesh box office mood
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
maybe I will do this actually, if I can find a way that isn'...
beady-eyed library
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
God tier built-in beta community
talking flesh box office mood
  04/20/26
Okay, I lol’d
heady up-to-no-good haunted graveyard chapel
  04/20/26
Sounds fun. I don't remember how to actually Program anymore...
geriatric copper faggot firefighter death wish
  04/20/26
...
heady up-to-no-good haunted graveyard chapel
  04/20/26
Yes, especially if it's a shitty 8-bit dungeon crawler.
Bossy love of her life national security agency
  04/20/26
*180-bit
heady up-to-no-good haunted graveyard chapel
  04/20/26
The State of Gaming has never been more grim. What do you of...
filthy rigpig
  04/21/26
I'm going to shake things up with that trademark OYT ingenui...
beady-eyed library
  04/22/26
You should make it a procedurally generated Roguelike. That ...
filthy rigpig
  04/22/26
stop Review Bombing me
beady-eyed library
  04/22/26
...
filthy rigpig
  04/22/26


Poast new message in this thread



Reply Favorite

Date: April 8th, 2026 4:08 PM
Author: beady-eyed library



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49804616)



Reply Favorite

Date: April 8th, 2026 4:22 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49804645)



Reply Favorite

Date: April 8th, 2026 5:17 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49804815)



Reply Favorite

Date: April 8th, 2026 5:32 PM
Author: pontificating flushed house

Why not?

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49804867)



Reply Favorite

Date: April 8th, 2026 5:33 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49804871)



Reply Favorite

Date: April 9th, 2026 10:27 AM
Author: beady-eyed library

ok fine i'll do it.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49806263)



Reply Favorite

Date: April 9th, 2026 1:46 PM
Author: pontificating flushed house

180

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49806658)



Reply Favorite

Date: April 14th, 2026 6:10 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49817592)



Reply Favorite

Date: April 9th, 2026 10:37 AM
Author: canary candlestick maker kitchen

we need a Reprieve

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49806277)



Reply Favorite

Date: April 9th, 2026 1:48 PM
Author: beady-eyed library

Cr

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49806665)



Reply Favorite

Date: April 14th, 2026 6:10 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49817593)



Reply Favorite

Date: April 20th, 2026 7:17 PM
Author: violet mother stage



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830400)



Reply Favorite

Date: April 20th, 2026 9:24 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830748)



Reply Favorite

Date: April 21st, 2026 6:59 PM
Author: filthy rigpig



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49832838)



Reply Favorite

Date: April 14th, 2026 6:12 PM
Author: painfully honest idea he suggested



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49817598)



Reply Favorite

Date: April 14th, 2026 6:12 PM
Author: heady up-to-no-good haunted graveyard chapel

Cq

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49817599)



Reply Favorite

Date: April 15th, 2026 8:46 AM
Author: Hyperventilating amber cuck



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49818849)



Reply Favorite

Date: April 15th, 2026 8:47 AM
Author: beady-eyed library

I'm in pre-production atm, fleshing out my Dark Fantasy world



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49818852)



Reply Favorite

Date: April 20th, 2026 6:23 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830207)



Reply Favorite

Date: April 20th, 2026 6:22 PM
Author: beady-eyed library

today I started preliminary work on my Game Engine. yes, you heard me right. I am trying to build a custom Game Engine in Rust. Why the fuck not.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830201)



Reply Favorite

Date: April 20th, 2026 6:23 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830209)



Reply Favorite

Date: April 20th, 2026 6:24 PM
Author: painfully honest idea he suggested



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830212)



Reply Favorite

Date: April 20th, 2026 6:25 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830224)



Reply Favorite

Date: April 20th, 2026 6:25 PM
Author: Brilliant Trump Supporter

can't claude do that lickity split

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830220)



Reply Favorite

Date: April 20th, 2026 6:27 PM
Author: beady-eyed library

I've been playing around with cursor, copilot, etc. I think it will be more useful in the game logic stage but for low level systems programming it doesn't seem "there" yet. maybe I just need to hone my prompts, idk yet.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830233)



Reply Favorite

Date: April 20th, 2026 6:35 PM
Author: Brilliant Trump Supporter

is your game an isometric real time with pause party based fantasy computer role playing game? if so, i'm interested in funding your development efforts

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830257)



Reply Favorite

Date: April 20th, 2026 6:48 PM
Author: beady-eyed library

yes isometric but I haven't decided on TBS vs RTS yet. I've heard turn based is actually more difficult to develop and I remember RTwP kind of sucking most of the time iirc.



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830293)



Reply Favorite

Date: April 20th, 2026 6:51 PM
Author: Brilliant Trump Supporter

rtwp is the pinnacle of human achievement

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830306)



Reply Favorite

Date: April 20th, 2026 6:55 PM
Author: beady-eyed library

you like hitting the space bar constantly and switching between char actions/profiles? idk I don't hate it but seems not functionally different from turn-based, just a bit more frantic.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830329)



Reply Favorite

Date: April 20th, 2026 7:01 PM
Author: Brilliant Trump Supporter

turn based games are fundamentally about turn denial, and this makes them too "gamey". strategy always boils down to "sorry champ, but you don't get to play".

rtwp is superior because everyone acts simultaneously

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830347)



Reply Favorite

Date: April 20th, 2026 7:09 PM
Author: beady-eyed library

I think turn based gives it more strategic depth while real time leans towards twitchy/reflex game loops

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830362)



Reply Favorite

Date: April 20th, 2026 7:23 PM
Author: Brilliant Trump Supporter

that's a myth. the "strategy" in a lot of turn based crpgs is just "cc the next guy in the turn order"

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830419)



Reply Favorite

Date: April 20th, 2026 7:31 PM
Author: beady-eyed library

maybe there's a way to do it that isn't so reductive? I have kind of a unique idea where magic is a debilitating and self-destructive action that forces you to cost/benefit analyze, and every time you use it corrupts and degrades you physically. would probably be tough to implement as real time but not sure atm.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830447)



Reply Favorite

Date: April 21st, 2026 7:00 PM
Author: filthy rigpig

FF7R is RTWP. It’s Indie.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49832845)



Reply Favorite

Date: April 21st, 2026 7:02 PM
Author: beady-eyed library

it's gacha

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49832850)



Reply Favorite

Date: April 20th, 2026 6:27 PM
Author: Hyperventilating amber cuck

Why not use Unity or Godot so you can focus on the game itself?

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830235)



Reply Favorite

Date: April 20th, 2026 6:34 PM
Author: Brilliant Trump Supporter

he thinks he's going to be the next john carmack

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830256)



Reply Favorite

Date: April 20th, 2026 6:50 PM
Author: beady-eyed library

I considered all the engines, but I figure I have plenty of time and none of them are tailored to what I want to do, plus I'd have to worry about licensing and revenue cuts when my Game inevitably becomes a smash success and intellectual darling.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830301)



Reply Favorite

Date: April 20th, 2026 7:32 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830451)



Reply Favorite

Date: April 21st, 2026 6:28 PM
Author: beady-eyed library

ok never mind I'm going with UE5 haha.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49832775)



Reply Favorite

Date: April 20th, 2026 6:24 PM
Author: Bull Headed Principal's Office Pozpig

Cr, cowgod tp, Cr.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830210)



Reply Favorite

Date: April 20th, 2026 6:24 PM
Author: beady-eyed library

Not cowgod, OYT tp. cowgod knows nothing of Engineering.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830215)



Reply Favorite

Date: April 20th, 2026 6:25 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830222)



Reply Favorite

Date: April 20th, 2026 6:26 PM
Author: Bull Headed Principal's Office Pozpig



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830230)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830315)



Reply Favorite

Date: April 20th, 2026 6:26 PM
Author: Bull Headed Principal's Office Pozpig

wow

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830229)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830309)



Reply Favorite

Date: April 20th, 2026 7:17 PM
Author: beady-eyed library



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830397)



Reply Favorite

Date: April 20th, 2026 7:31 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830449)



Reply Favorite

Date: April 20th, 2026 6:31 PM
Author: talking flesh box office mood

Only if you meticulously document every step, peak, and valley here for your XO bros

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830248)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830312)



Reply Favorite

Date: April 20th, 2026 7:19 PM
Author: beady-eyed library

maybe I will do this actually, if I can find a way that isn't loathsomely tedious. we could have like a little xo studio going.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830409)



Reply Favorite

Date: April 20th, 2026 7:32 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830450)



Reply Favorite

Date: April 20th, 2026 7:33 PM
Author: talking flesh box office mood

God tier built-in beta community

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830452)



Reply Favorite

Date: April 20th, 2026 8:12 PM
Author: heady up-to-no-good haunted graveyard chapel

Okay, I lol’d

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830543)



Reply Favorite

Date: April 20th, 2026 6:37 PM
Author: geriatric copper faggot firefighter death wish

Sounds fun. I don't remember how to actually Program anymore, it's 120

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830263)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: heady up-to-no-good haunted graveyard chapel



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830313)



Reply Favorite

Date: April 20th, 2026 9:26 PM
Author: Bossy love of her life national security agency

Yes, especially if it's a shitty 8-bit dungeon crawler.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830753)



Reply Favorite

Date: April 20th, 2026 9:45 PM
Author: heady up-to-no-good haunted graveyard chapel

*180-bit

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49830791)



Reply Favorite

Date: April 21st, 2026 7:02 PM
Author: filthy rigpig

The State of Gaming has never been more grim. What do you offer?

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49832849)



Reply Favorite

Date: April 22nd, 2026 7:41 AM
Author: beady-eyed library

I'm going to shake things up with that trademark OYT ingenuity.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49833753)



Reply Favorite

Date: April 22nd, 2026 7:43 AM
Author: filthy rigpig

You should make it a procedurally generated Roguelike. That way, no matter how many times you play it it’ll never be The Same.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49833754)



Reply Favorite

Date: April 22nd, 2026 7:46 AM
Author: beady-eyed library

stop Review Bombing me

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49833755)



Reply Favorite

Date: April 22nd, 2026 7:39 AM
Author: filthy rigpig



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5085026#49833752)