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games suck bc none of them can simulate progression correctly

its either one weird trick that trivializes everything or Yo...
180 menage
  12/11/25
Battle brothers
concupiscible piazza scourge upon the earth
  12/11/25
that's a good example original xcom ufo def/xcom files too
Boyish Pozpig
  12/11/25
Valheim had a pretty good, if simple, Ultima inspired system...
Boyish Pozpig
  12/11/25
terraria lost that suspension of disbelief of being a pixels...
180 menage
  12/11/25
you mean thematic progression? not mechanical progression?
Boyish Pozpig
  12/11/25
im a gamer, i dont know what things mean. people say mechani...
180 menage
  12/11/25
Guitar Hero
multi-colored pungent selfie
  12/11/25
i think game designers have gotten a lot better at doing pro...
diverse plum philosopher-king
  12/11/25
PUBG could have survived this but gook devs ironed out allth...
180 menage
  12/11/25
I don’t think I I even care about this but Souls games...
stirring candlestick maker address
  12/11/25


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Date: December 11th, 2025 3:23 PM
Author: 180 menage

its either one weird trick that trivializes everything or Your Choices Don't Matter

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502582)



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Date: December 11th, 2025 7:28 PM
Author: concupiscible piazza scourge upon the earth

Battle brothers

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49503145)



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Date: December 11th, 2025 7:29 PM
Author: Boyish Pozpig

that's a good example

original xcom ufo def/xcom files too

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49503147)



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Date: December 11th, 2025 3:25 PM
Author: Boyish Pozpig

Valheim had a pretty good, if simple, Ultima inspired system iirc

stuff like terraria also does it pretty well imo

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502589)



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Date: December 11th, 2025 3:43 PM
Author: 180 menage

terraria lost that suspension of disbelief of being a pixelshit game by all those dumb biomes, horror for the sake of horror, and bosses that also ignore the pixelshit. everything up until the eye boss is fun since you use the tools you have at hand like macgyver

can argue the same for noita, first level is nice, everything after just transitions the game from something conceptual and fun to a toxic programming sim for 0 pay

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502674)



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Date: December 11th, 2025 3:48 PM
Author: Boyish Pozpig

you mean thematic progression? not mechanical progression?

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502696)



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Date: December 11th, 2025 3:55 PM
Author: 180 menage

im a gamer, i dont know what things mean. people say mechanics even though its ambiguous and meaningless.

progression in single player games like having access to more abilities or items but in a measured way

for multiplayer games its just influence and dominion over other players

in response to thematics, when you have games that have some destroyable/buildable matrix, its important to make sure that this theme is relevant for the entirety of the game without being overwhelming

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502730)



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Date: December 11th, 2025 3:46 PM
Author: multi-colored pungent selfie

Guitar Hero

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502686)



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Date: December 11th, 2025 3:58 PM
Author: diverse plum philosopher-king

i think game designers have gotten a lot better at doing progression, actually

it's authenticity that has become the Big Problem. it's something that can't really be Engineered or Designed except in truly brilliant cases. it's mostly a function of sentiment that organically occurs amongst a playerbase

and in the era of "streaming" and 24/7 matrix connection, Games can really only capture this Authenticity for a couple weeks, maybe a month, before the hivemind's attention moves to something else that enraptures it

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49502748)



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Date: December 11th, 2025 7:24 PM
Author: 180 menage

PUBG could have survived this but gook devs ironed out allthe bugs in the game that made the game fun to play. like the learning curve of the game was map knowledge and bug abuse, and the bugs were fun for all parties involved, like a car blowing up and flying back 30 feet and killing some random

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49503141)



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Date: December 11th, 2025 7:21 PM
Author: stirring candlestick maker address

I don’t think I I even care about this but Souls games do this imo but the progression is you sucking less at the game.

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026mark_id=5102164#49503134)