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Should I devote the rest of my existence to making an Indie Game

...
Curious Mad-dog Skullcap
  04/08/26
...
alcoholic generalized bond
  04/08/26
...
alcoholic generalized bond
  04/08/26
Why not?
mahogany thirsty menage travel guidebook
  04/08/26
...
alcoholic generalized bond
  04/08/26
ok fine i'll do it.
Curious Mad-dog Skullcap
  04/09/26
180
mahogany thirsty menage travel guidebook
  04/09/26
...
alcoholic generalized bond
  04/14/26
we need a Reprieve
appetizing rusted station idea he suggested
  04/09/26
Cr
Curious Mad-dog Skullcap
  04/09/26
...
alcoholic generalized bond
  04/14/26
...
spruce deranged theater stage
  04/20/26
...
alcoholic generalized bond
  04/20/26
...
amber cruise ship
  04/21/26
...
cordovan awkward scourge upon the earth
  04/14/26
Cq
alcoholic generalized bond
  04/14/26
...
vigorous pungent den
  04/15/26
I'm in pre-production atm, fleshing out my Dark Fantasy worl...
Curious Mad-dog Skullcap
  04/15/26
...
alcoholic generalized bond
  04/20/26
today I started preliminary work on my Game Engine. yes, you...
Curious Mad-dog Skullcap
  04/20/26
...
alcoholic generalized bond
  04/20/26
...
cordovan awkward scourge upon the earth
  04/20/26
...
alcoholic generalized bond
  04/20/26
can't claude do that lickity split
Iridescent cracking range mother
  04/20/26
I've been playing around with cursor, copilot, etc. I think ...
Curious Mad-dog Skullcap
  04/20/26
is your game an isometric real time with pause party based f...
Iridescent cracking range mother
  04/20/26
yes isometric but I haven't decided on TBS vs RTS yet. I've ...
Curious Mad-dog Skullcap
  04/20/26
rtwp is the pinnacle of human achievement
Iridescent cracking range mother
  04/20/26
you like hitting the space bar constantly and switching betw...
Curious Mad-dog Skullcap
  04/20/26
turn based games are fundamentally about turn denial, and th...
Iridescent cracking range mother
  04/20/26
I think turn based gives it more strategic depth while real ...
Curious Mad-dog Skullcap
  04/20/26
that's a myth. the "strategy" in a lot of turn ba...
Iridescent cracking range mother
  04/20/26
maybe there's a way to do it that isn't so reductive? I have...
Curious Mad-dog Skullcap
  04/20/26
FF7R is RTWP. It’s Indie.
amber cruise ship
  04/21/26
it's gacha
Curious Mad-dog Skullcap
  04/21/26
Why not use Unity or Godot so you can focus on the game itse...
vigorous pungent den
  04/20/26
he thinks he's going to be the next john carmack
Iridescent cracking range mother
  04/20/26
I considered all the engines, but I figure I have plenty of ...
Curious Mad-dog Skullcap
  04/20/26
...
alcoholic generalized bond
  04/20/26
ok never mind I'm going with UE5 haha.
Curious Mad-dog Skullcap
  04/21/26
Cr, cowgod tp, Cr.
Fluffy Concupiscible Parlour
  04/20/26
Not cowgod, OYT tp. cowgod knows nothing of Engineering.
Curious Mad-dog Skullcap
  04/20/26
...
alcoholic generalized bond
  04/20/26
...
Fluffy Concupiscible Parlour
  04/20/26
...
alcoholic generalized bond
  04/20/26
wow
Fluffy Concupiscible Parlour
  04/20/26
...
alcoholic generalized bond
  04/20/26
...
Curious Mad-dog Skullcap
  04/20/26
...
alcoholic generalized bond
  04/20/26
Only if you meticulously document every step, peak, and vall...
drunken nofapping hunting ground stage
  04/20/26
...
alcoholic generalized bond
  04/20/26
maybe I will do this actually, if I can find a way that isn'...
Curious Mad-dog Skullcap
  04/20/26
...
alcoholic generalized bond
  04/20/26
God tier built-in beta community
drunken nofapping hunting ground stage
  04/20/26
Okay, I lol’d
alcoholic generalized bond
  04/20/26
Sounds fun. I don't remember how to actually Program anymore...
Titillating spot
  04/20/26
...
alcoholic generalized bond
  04/20/26
Yes, especially if it's a shitty 8-bit dungeon crawler.
frum box office legal warrant
  04/20/26
*180-bit
alcoholic generalized bond
  04/20/26
The State of Gaming has never been more grim. What do you of...
amber cruise ship
  04/21/26
I'm going to shake things up with that trademark OYT ingenui...
Curious Mad-dog Skullcap
  04/22/26
You should make it a procedurally generated Roguelike. That ...
amber cruise ship
  04/22/26
stop Review Bombing me
Curious Mad-dog Skullcap
  04/22/26
...
amber cruise ship
  04/22/26


Poast new message in this thread



Reply Favorite

Date: April 8th, 2026 4:08 PM
Author: Curious Mad-dog Skullcap



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49804616)



Reply Favorite

Date: April 8th, 2026 4:22 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49804645)



Reply Favorite

Date: April 8th, 2026 5:17 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49804815)



Reply Favorite

Date: April 8th, 2026 5:32 PM
Author: mahogany thirsty menage travel guidebook

Why not?

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49804867)



Reply Favorite

Date: April 8th, 2026 5:33 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49804871)



Reply Favorite

Date: April 9th, 2026 10:27 AM
Author: Curious Mad-dog Skullcap

ok fine i'll do it.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49806263)



Reply Favorite

Date: April 9th, 2026 1:46 PM
Author: mahogany thirsty menage travel guidebook

180

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49806658)



Reply Favorite

Date: April 14th, 2026 6:10 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49817592)



Reply Favorite

Date: April 9th, 2026 10:37 AM
Author: appetizing rusted station idea he suggested

we need a Reprieve

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49806277)



Reply Favorite

Date: April 9th, 2026 1:48 PM
Author: Curious Mad-dog Skullcap

Cr

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49806665)



Reply Favorite

Date: April 14th, 2026 6:10 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49817593)



Reply Favorite

Date: April 20th, 2026 7:17 PM
Author: spruce deranged theater stage



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830400)



Reply Favorite

Date: April 20th, 2026 9:24 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830748)



Reply Favorite

Date: April 21st, 2026 6:59 PM
Author: amber cruise ship



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49832838)



Reply Favorite

Date: April 14th, 2026 6:12 PM
Author: cordovan awkward scourge upon the earth



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49817598)



Reply Favorite

Date: April 14th, 2026 6:12 PM
Author: alcoholic generalized bond

Cq

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49817599)



Reply Favorite

Date: April 15th, 2026 8:46 AM
Author: vigorous pungent den



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49818849)



Reply Favorite

Date: April 15th, 2026 8:47 AM
Author: Curious Mad-dog Skullcap

I'm in pre-production atm, fleshing out my Dark Fantasy world



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49818852)



Reply Favorite

Date: April 20th, 2026 6:23 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830207)



Reply Favorite

Date: April 20th, 2026 6:22 PM
Author: Curious Mad-dog Skullcap

today I started preliminary work on my Game Engine. yes, you heard me right. I am trying to build a custom Game Engine in Rust. Why the fuck not.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830201)



Reply Favorite

Date: April 20th, 2026 6:23 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830209)



Reply Favorite

Date: April 20th, 2026 6:24 PM
Author: cordovan awkward scourge upon the earth



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830212)



Reply Favorite

Date: April 20th, 2026 6:25 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830224)



Reply Favorite

Date: April 20th, 2026 6:25 PM
Author: Iridescent cracking range mother

can't claude do that lickity split

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830220)



Reply Favorite

Date: April 20th, 2026 6:27 PM
Author: Curious Mad-dog Skullcap

I've been playing around with cursor, copilot, etc. I think it will be more useful in the game logic stage but for low level systems programming it doesn't seem "there" yet. maybe I just need to hone my prompts, idk yet.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830233)



Reply Favorite

Date: April 20th, 2026 6:35 PM
Author: Iridescent cracking range mother

is your game an isometric real time with pause party based fantasy computer role playing game? if so, i'm interested in funding your development efforts

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830257)



Reply Favorite

Date: April 20th, 2026 6:48 PM
Author: Curious Mad-dog Skullcap

yes isometric but I haven't decided on TBS vs RTS yet. I've heard turn based is actually more difficult to develop and I remember RTwP kind of sucking most of the time iirc.



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830293)



Reply Favorite

Date: April 20th, 2026 6:51 PM
Author: Iridescent cracking range mother

rtwp is the pinnacle of human achievement

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830306)



Reply Favorite

Date: April 20th, 2026 6:55 PM
Author: Curious Mad-dog Skullcap

you like hitting the space bar constantly and switching between char actions/profiles? idk I don't hate it but seems not functionally different from turn-based, just a bit more frantic.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830329)



Reply Favorite

Date: April 20th, 2026 7:01 PM
Author: Iridescent cracking range mother

turn based games are fundamentally about turn denial, and this makes them too "gamey". strategy always boils down to "sorry champ, but you don't get to play".

rtwp is superior because everyone acts simultaneously

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830347)



Reply Favorite

Date: April 20th, 2026 7:09 PM
Author: Curious Mad-dog Skullcap

I think turn based gives it more strategic depth while real time leans towards twitchy/reflex game loops

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830362)



Reply Favorite

Date: April 20th, 2026 7:23 PM
Author: Iridescent cracking range mother

that's a myth. the "strategy" in a lot of turn based crpgs is just "cc the next guy in the turn order"

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830419)



Reply Favorite

Date: April 20th, 2026 7:31 PM
Author: Curious Mad-dog Skullcap

maybe there's a way to do it that isn't so reductive? I have kind of a unique idea where magic is a debilitating and self-destructive action that forces you to cost/benefit analyze, and every time you use it corrupts and degrades you physically. would probably be tough to implement as real time but not sure atm.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830447)



Reply Favorite

Date: April 21st, 2026 7:00 PM
Author: amber cruise ship

FF7R is RTWP. It’s Indie.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49832845)



Reply Favorite

Date: April 21st, 2026 7:02 PM
Author: Curious Mad-dog Skullcap

it's gacha

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49832850)



Reply Favorite

Date: April 20th, 2026 6:27 PM
Author: vigorous pungent den

Why not use Unity or Godot so you can focus on the game itself?

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830235)



Reply Favorite

Date: April 20th, 2026 6:34 PM
Author: Iridescent cracking range mother

he thinks he's going to be the next john carmack

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830256)



Reply Favorite

Date: April 20th, 2026 6:50 PM
Author: Curious Mad-dog Skullcap

I considered all the engines, but I figure I have plenty of time and none of them are tailored to what I want to do, plus I'd have to worry about licensing and revenue cuts when my Game inevitably becomes a smash success and intellectual darling.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830301)



Reply Favorite

Date: April 20th, 2026 7:32 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830451)



Reply Favorite

Date: April 21st, 2026 6:28 PM
Author: Curious Mad-dog Skullcap

ok never mind I'm going with UE5 haha.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49832775)



Reply Favorite

Date: April 20th, 2026 6:24 PM
Author: Fluffy Concupiscible Parlour

Cr, cowgod tp, Cr.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830210)



Reply Favorite

Date: April 20th, 2026 6:24 PM
Author: Curious Mad-dog Skullcap

Not cowgod, OYT tp. cowgod knows nothing of Engineering.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830215)



Reply Favorite

Date: April 20th, 2026 6:25 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830222)



Reply Favorite

Date: April 20th, 2026 6:26 PM
Author: Fluffy Concupiscible Parlour



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830230)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830315)



Reply Favorite

Date: April 20th, 2026 6:26 PM
Author: Fluffy Concupiscible Parlour

wow

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830229)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830309)



Reply Favorite

Date: April 20th, 2026 7:17 PM
Author: Curious Mad-dog Skullcap



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830397)



Reply Favorite

Date: April 20th, 2026 7:31 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830449)



Reply Favorite

Date: April 20th, 2026 6:31 PM
Author: drunken nofapping hunting ground stage

Only if you meticulously document every step, peak, and valley here for your XO bros

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830248)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830312)



Reply Favorite

Date: April 20th, 2026 7:19 PM
Author: Curious Mad-dog Skullcap

maybe I will do this actually, if I can find a way that isn't loathsomely tedious. we could have like a little xo studio going.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830409)



Reply Favorite

Date: April 20th, 2026 7:32 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830450)



Reply Favorite

Date: April 20th, 2026 7:33 PM
Author: drunken nofapping hunting ground stage

God tier built-in beta community

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830452)



Reply Favorite

Date: April 20th, 2026 8:12 PM
Author: alcoholic generalized bond

Okay, I lol’d

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830543)



Reply Favorite

Date: April 20th, 2026 6:37 PM
Author: Titillating spot

Sounds fun. I don't remember how to actually Program anymore, it's 120

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830263)



Reply Favorite

Date: April 20th, 2026 6:53 PM
Author: alcoholic generalized bond



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830313)



Reply Favorite

Date: April 20th, 2026 9:26 PM
Author: frum box office legal warrant

Yes, especially if it's a shitty 8-bit dungeon crawler.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830753)



Reply Favorite

Date: April 20th, 2026 9:45 PM
Author: alcoholic generalized bond

*180-bit

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49830791)



Reply Favorite

Date: April 21st, 2026 7:02 PM
Author: amber cruise ship

The State of Gaming has never been more grim. What do you offer?

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49832849)



Reply Favorite

Date: April 22nd, 2026 7:41 AM
Author: Curious Mad-dog Skullcap

I'm going to shake things up with that trademark OYT ingenuity.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49833753)



Reply Favorite

Date: April 22nd, 2026 7:43 AM
Author: amber cruise ship

You should make it a procedurally generated Roguelike. That way, no matter how many times you play it it’ll never be The Same.

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49833754)



Reply Favorite

Date: April 22nd, 2026 7:46 AM
Author: Curious Mad-dog Skullcap

stop Review Bombing me

(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49833755)



Reply Favorite

Date: April 22nd, 2026 7:39 AM
Author: amber cruise ship



(http://www.autoadmit.com/thread.php?thread_id=5855102&forum_id=2\u0026mark_id=5309370#49833752)