Shades of Turok in the Prime series
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Poast new message in this thread
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Date: November 29th, 2025 6:45 PM Author: swashbuckling stage
my prompt:
are there subtle indications in the gameplay or game design that give away that Metroid Prime games were developed by the Turok developer
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now re-write, structure like it's written by a 90 IQ guy with run on sentences who loves turok (and violence and sega 32x) and makes all of these points. no lists, just wall of text
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rewrite, don't be like "man" and "dude" just be plainly low intellect but without those stylistic features
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rewrite, show oblique shades of brilliance but maintain the run on sentence structure. have a few periods.
(http://www.autoadmit.com/thread.php?thread_id=5804222&forum_id=2\u0026mark_id=5310752",#49470967) |
Date: November 29th, 2025 7:56 PM Author: Wonderful dilemma round eye
I know nothing about this game, glanced at the review, and loled@ the praise for how they used haze, "like the game wants you to believe there is more beyond the haze than you can see."
Yeah, when your GPU is so WEAK that it can't draw shit in the distance, developers cheat by making the environment hazy and cloudy. Have fun with your HAZY Metroid game.`
(http://www.autoadmit.com/thread.php?thread_id=5804222&forum_id=2\u0026mark_id=5310752",#49471058) |
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