The “Western Canon” of video games
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Date: January 3rd, 2026 6:37 PM Author: provocative sepia base
Pong (1972)
Breakout (1976)
Asteroids (1979)
Berzerk (1980)
Wolfenstein 3D (1992)
Mortal Kombat (1992), digitized fatalities, public ritualized executions that made violence the point rather than the byproduct
DOOM (1994, 32X), technically compromised but still saturated in demonic slaughter, proof that console space would bend toward brutality
Corpse Killer (1994, 32X)
Quake (1996), pure kinetic killing in abstract spaces, nothing exists except movement and death
Turok: Dinosaur Hunter (1997), excessive gore and dismemberment layered over alien weaponry and hostile wilderness
GoldenEye 007 (1997)
Unreal (1998)
Halo: Combat Evolved (2001)
GTA3 (2001)
Halo 2 (2004)
F.E.A.R. (2005), hyper-violent gunfights with intelligent enemies, slow-motion brutality that emphasizes impact and fear
Gears of War (2006), chainsaws, executions, industrial-scale violence rendered with weight and cruelty
Condemned: Criminal Origins (2005), first-person melee savagery, pipes and fists in decaying urban spaces, violence intimate and ugly
GTA5 (2013)
(http://www.autoadmit.com/thread.php?thread_id=5817024&forum_id=2\u0026mark_id=5310861",#49560304) |
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