N64 megathread
| cowgod | 02/14/26 | | tancredi marchiolo | 02/14/26 | | monikermogger | 02/15/26 | | cowgod | 02/15/26 |
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Date: February 15th, 2026 10:56 AM Author: cowgod
PS1, tbh, didn't have any JRPGs until FF7, which came out like 2 years into its life. Then the dam broke and it got like 300 JRPGs. The prerendered backgrounds were one thing that PS1 could do that N64 couldn't (because it would make the file size too big imo), which allowed for a large Volume of content without much Engineering, allowing Games to be made efficiently.
The RPGs on PS1, even if you cut the FMVs, couldn't fit on a N64 cartridge. So it basically would need to be something built from the ground-up. Quest 64 was basically the only example of this, because N64 had so little 3rd party support to begin with. it leveraged the N64's strengths with its large Fields which, btw, wouldn't work on PS1. N64 excelled at having Large Worlds in a single "screen." But ultimately it was hard af to make N64 games and there were no shortcuts e.g. prerendered backgrounds available.
Hybrid Heaven, which I beat on a Rental in the 90s, is an excellent 3rd party Japanese Title and is kind of an RPG btw.
Imo, N64 or PS1 should've gotten shitty attempts at open world RPGs like Saturn had with Virtual Hydlide. It would've been nice to see what Rare could do here. They put a lot of effort into making "The Same Game" when you think about it (Banjo Tooie, Kazooie, DK64; Goldeneye/PD; DKR/Mario Kart 64). Kameo:Elements of Power could've been an N64 RPG imo.
(http://www.autoadmit.com/thread.php?thread_id=5835041&forum_id=2\u0026mark_id=5310906#49672106) |
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