Contemporaneous accounts on N64's lack of Games (presented dispassionately)
| SneakersSO | 12/06/25 | | OYT Magnus | 12/06/25 | | SneakersSO | 12/06/25 | | OYT Magnus | 12/06/25 | | SneakersSO | 12/06/25 | | Dr. Screens | 12/06/25 |
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Date: December 6th, 2025 10:06 PM Author: SneakersSO
The story of the N64 (much like the 32x) hasn’t been fully told to the public. Everyone makes it about the cartridges when there’s so much more to the story. The 5th gen marks the transition to using High-level languages to Engineer games. At least this worked with PS1 (and PC/DirectX). With N64, ingenious devs like Nintendo/rare/factor 5 knew how to write microcode to the RCP (the namesake of the rcp90 from goldeneye). Acclaim and fuckin iguana and others had no idea and if they wanted to even try they needed to kiss Yamauchis ring and sign an NDA. Extremely dumb internet posters don’t realize how hard it was to get n64 to perform on OOT or Rogue Squadron levels with its limited RAM, for one.
SNES games were Engineered in assembly. Ok nbd it’s just pixels. n64 was all that and more. PS1 meanwhile just let westerners use C++. There was a lot going on that had nothing to do with using cartridges or CDs. Nintendo wasn’t a “real” hardware company. Sony was. N64 was, on paper, more powerful and cheaper. But it’s never that easy. Engineers understand this.
(http://www.autoadmit.com/thread.php?thread_id=5807145&forum_id=2\u0026show=today#49490018) |
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