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games suck bc none of them can simulate progression correctly

its either one weird trick that trivializes everything or Yo...
tats
  12/11/25
Battle brothers
Senior Ethics Official
  12/11/25
that's a good example original xcom ufo def/xcom files too
cot on gin
  12/11/25
Valheim had a pretty good, if simple, Ultima inspired system...
cot on gin
  12/11/25
terraria lost that suspension of disbelief of being a pixels...
tats
  12/11/25
you mean thematic progression? not mechanical progression?
cot on gin
  12/11/25
im a gamer, i dont know what things mean. people say mechani...
tats
  12/11/25
Guitar Hero
Juan Eighty
  12/11/25
i think game designers have gotten a lot better at doing pro...
JennStergerFan1488
  12/11/25
PUBG could have survived this but gook devs ironed out allth...
tats
  12/11/25
I don’t think I I even care about this but Souls games...
SneakersSO
  12/11/25


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Date: December 11th, 2025 3:23 PM
Author: tats

its either one weird trick that trivializes everything or Your Choices Don't Matter

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502582)



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Date: December 11th, 2025 7:28 PM
Author: Senior Ethics Official

Battle brothers

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49503145)



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Date: December 11th, 2025 7:29 PM
Author: cot on gin

that's a good example

original xcom ufo def/xcom files too

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49503147)



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Date: December 11th, 2025 3:25 PM
Author: cot on gin

Valheim had a pretty good, if simple, Ultima inspired system iirc

stuff like terraria also does it pretty well imo

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502589)



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Date: December 11th, 2025 3:43 PM
Author: tats

terraria lost that suspension of disbelief of being a pixelshit game by all those dumb biomes, horror for the sake of horror, and bosses that also ignore the pixelshit. everything up until the eye boss is fun since you use the tools you have at hand like macgyver

can argue the same for noita, first level is nice, everything after just transitions the game from something conceptual and fun to a toxic programming sim for 0 pay

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502674)



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Date: December 11th, 2025 3:48 PM
Author: cot on gin

you mean thematic progression? not mechanical progression?

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502696)



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Date: December 11th, 2025 3:55 PM
Author: tats

im a gamer, i dont know what things mean. people say mechanics even though its ambiguous and meaningless.

progression in single player games like having access to more abilities or items but in a measured way

for multiplayer games its just influence and dominion over other players

in response to thematics, when you have games that have some destroyable/buildable matrix, its important to make sure that this theme is relevant for the entirety of the game without being overwhelming

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502730)



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Date: December 11th, 2025 3:46 PM
Author: Juan Eighty

Guitar Hero

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502686)



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Date: December 11th, 2025 3:58 PM
Author: JennStergerFan1488

i think game designers have gotten a lot better at doing progression, actually

it's authenticity that has become the Big Problem. it's something that can't really be Engineered or Designed except in truly brilliant cases. it's mostly a function of sentiment that organically occurs amongst a playerbase

and in the era of "streaming" and 24/7 matrix connection, Games can really only capture this Authenticity for a couple weeks, maybe a month, before the hivemind's attention moves to something else that enraptures it

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49502748)



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Date: December 11th, 2025 7:24 PM
Author: tats

PUBG could have survived this but gook devs ironed out allthe bugs in the game that made the game fun to play. like the learning curve of the game was map knowledge and bug abuse, and the bugs were fun for all parties involved, like a car blowing up and flying back 30 feet and killing some random

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49503141)



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Date: December 11th, 2025 7:21 PM
Author: SneakersSO

I don’t think I I even care about this but Souls games do this imo but the progression is you sucking less at the game.

(http://www.autoadmit.com/thread.php?thread_id=5809198&forum_id=2\u0026show=week#49503134)