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A lot of the best Titles had long af dev cycles

for their day anyway Ocarina of Time (1994–1998) &n...
SneakersSO
  11/22/25


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Date: November 22nd, 2025 5:55 PM
Author: SneakersSO

for their day anyway

Ocarina of Time (1994–1998) – 4-year push to define 3D action-adventure.

Pokémon Red/Green (1990–1996) – 6-year slog with funding issues.

Mother 2 / EarthBound (1990–1995) – 5-year rebuild after scrapping early code.

Gran Turismo (1992–1997) – 5-year Engineering-obsessed development.

Shenmue (1994–1999) – 5-year production, huge for its era.

Breath of the Wild (2011–2017) – 6-year open-world, physics-driven build.

MGS5 (2010–2015) – 5-year FOX Engine development and Konami–Kojima breakdown.

Mother 3 (1996–2006) – 10-year drift from N64 to GBA.

Metroid Prime 4: lol jk

(http://www.autoadmit.com/thread.php?thread_id=5801174&forum_id=2Firm#49452550)