Date: June 27th, 2022 8:47 PM
Author: Poppy Tantric Kitty Cat Library
Board: N64
Topic: Imagine an N64 port of Xenogears.
Body: I have spent many a day over the years imagining what this would take. Luckily, thanks to AI, I no longer have to wonder. Behold!
``
The N64 port of Xenogears would be a 1:1 port of the original game, with no changes or additions made to the game itself. The only difference would be the hardware it runs on; instead of the PS1's CPU and GPU, it would use the N64's. The game would come on 25 cartridges, each 64MB in size. The game would require the use of the Expansion Pak in order to run, as it would need the extra RAM to store all the game's data.
The N64 was notable for several reasons: it was the first console with true 3D graphics, it had a 64-bit central processing unit (CPU), and it featured a revolutionary analog joystick, among other things. The N64's 3D graphics were made possible by its use of a RISC (reduced instruction set computing) microprocessor, which allowed for fast and efficient rendering of 3D images in games such as Xenogears. The N64's CPU was also capable of handling complex polygonal models, which would make it ideal for 3D games such as Xenogears. The game would feature polygonal characters and environments, and used the N64's RISC processor to render its 3D graphics. Xenogears would also be first RPGs to use real-time 3D cutscenes, which were made possible by the N64's powerful CPU.
In order to port Xenogears to the Nintendo 64, the game's data would need to be compressed to fit within the console's limited storage capacity. Several compression techniques could be used, including run-length encoding, Huffman coding, and LZW compression.
Run-length encoding is a simple compression technique that works by replacing runs of identical data with a single code. For example, if a string of data contains many consecutive instances of the same character, that character can be represented by a single code, followed by a number indicating how many times it appears.
Huffman coding is a more sophisticated compression technique that uses variable-length codes to represent data. This technique is effective because it assigns shorter codes to more frequently occurring data, and longer codes to less frequently occurring data.
LZW compression is a lossless compression technique that works by replacing repeating patterns of data with a code. This technique is effective because it can compress data without losing any information.
All of these compression techniques would need to be used in order to port Xenogears to the Nintendo 64. By compressing the game's data, it would be possible to fit the entire game within the console's limited storage capacity.
The game would be a fighting game in which players could choose to play as either Fei or Grahf, and the objective would be to either knock out the other player or to force them to submit. The game would take place in an arena that would be modeled after an WWF wrestling ring, and there would be a variety of different moves that each character could use.
There would be a single-player mode in which the player would face off against a series of computer-controlled opponents, as well as a multiplayer mode in which two players could face off against each other. In multiplayer mode, the players would be able to choose from a variety of different options, including the ability to set the number of rounds, the time limit, and the difficulty level.
The game would feature a variety of different unlockables, including new moves, new arenas, and new characters. Additionally, players would be able to earn experience points and level up their characters, allowing them to increase their stats and learn new abilities. The introductory cutscene would proceed as follows:
VINCE MCMAHON: Ladies and gentlemen, may I introduce to you the two strongest fighters in the world. On the left, we have Fei Fong Wong, a young man with incredible psychic powers. And on the right, we have Grahf, the self-proclaimed 'seeker of infinity.' These two men are about to do battle in the most epic match the world has ever seen.
JIM ROSS: Now, let's take a look at their strengths and weaknesses. Fei is incredibly powerful, but he's also very emotional. He's been known to let his emotions get the better of him in battle. Grahf, on the other hand, is incredibly calm and collected. He never lets his emotions get in the way of his fighting.
VINCE MCMAHON: So, who will win this battle? Only time will tell. But one thing is for sure, it's going to be one hell of a fight!
[CUT TO FEI AND GRAHF]
Grahf: The Zohar Modifier is a mere tool. It is not the key to understanding existence.
Fei: Then what is?
Grahf: There is no key. There is no one answer. To understand existence, you must become one with the wave.
Fei: And what is the wave?
Grahf: It is the flow of all things. The ebb and tide of the universe.
Fei: I don't understand.
Grahf: The Zohar modifier is the key to accessing the wave existence. It is the key to understanding the true nature of being.
Fei: So the Zohar modifier is the key to understanding the wave existence?
Grahf: Yes, but it is also the key to destroying it.
Fei: Why would you want to destroy the wave existence?
Grahf: Because it is the only way to achieve true power. With the wave existence gone, I will be the only one with access to the true power of the universe.
Fei: And what will you do with this power?
Grahf: I will use it to create a new universe, one that will be under my control.
Fei: I can't let you do that.
Grahf: Then you will have to stop me.
[INTRO SONG PLAYS]
We are all just drifting through time
Lost in a cosmos without end
Is there anyone out there watching over us?
Or are we just alone in the universe?
Some say that god is watching over us
But if there is a god, where is he?
Why does he allow such suffering?
We can only find the answer within ourselves
There is no god, only the void
And in the void, we are all alone
Broken mirror, a million shades of light
Grafhf doing a piledriver to Fei,
The old echo fades away,
But just you and I,
Can find the answer,
And then we can run to the end of the world,
We can run to the end of the world!
``
(http://www.autoadmit.com/thread.php?thread_id=5141169&forum_id=2#44756149)