Date: March 20th, 2026 9:56 AM Author: domesticated odious degenerate becky
if you started jabbering about Perfect Dark and playing against the bots in multiplayer, you would self-out as a Loser playing by yourself. ask me how i know.
Date: March 20th, 2026 1:40 PM Author: Carmine Excitant Garrison
By the time perfect dark was out we had half life on pc plus dreamcast games and I remember smash bros being the better local multiplayer pick. I think people were tiring of 15 fps split screen controller fps gaming
Date: March 21st, 2026 10:36 AM Author: Razzle Address
System Link was getting a lot bigger during this time. my buddy used to have games in his Bonus Room with multiple PS1s and multiple TVs. another buddy was doing LAN parties.
Date: March 20th, 2026 5:48 PM Author: massive passionate public bath
Oh that's terrible, the campaign on N64 was enjoyable to me but I can see PlayStation controls and graphics messing that up. Of course the multiplayer was the main attraction too.
Date: March 21st, 2026 4:18 PM Author: massive passionate public bath
You get one weird jrpg that only Nerds care about. Meanwhile don't of my best college memories revolve around beerio kart with hot sorority girls and my absolute boys.
Date: March 21st, 2026 4:36 PM Author: Aquamarine kitchen psychic
Bro, I kept my games. I can physically look at the libraries. There were 10 or less N64 games worth owning. Aboit 60-80 PS1 games worth owning. Don't even try to pump up a system so bad that the release of "Quest 64" was treated as an event because it had nothing else.
Date: March 21st, 2026 4:24 PM Author: Razzle Address
I mean the slate kind of got wiped clean in a way over the years. japanese games kind of caught a lot of flak during the Scum zeitgeist of the 360. then indies came. there are zoomers who have never played a japanese game, ever, if they're not into anime or something. The remake game which I bought with extreme millennial enthusiasm are selling about as well as Octopath Traveler or something. FF7 and JRPG's fall from grace is one of the many reasons PS1 lost the gen retroactively imho
Date: March 21st, 2026 6:43 PM Author: Razzle Address
When I last looked at metrics FF7R showed a high % completing it and getting trophies and shit. Zeitgeist games like COE33 or Baldirs Gate 3 no matter how good they are had far less impact on those 5 million than you’d expect
Date: March 21st, 2026 6:41 PM Author: Razzle Address
Um expedition 33 didn’t get accolades for its gameplay, like at all. It’s revered for basically existing and being Indie and offering a reprieve. The budget, you ask? The price, you ask?
Date: March 21st, 2026 6:45 PM Author: Razzle Address
DQ never really caught on in the west. The NES game did well but they didn’t try to keep it going consistently.
FF got roasted by Scumfuck opiate addicted westerners. Get in a Time Machine. 2007-2014 before shit started getting gay and zoomery, Scumfuck westerners, FPSs, and open worlds were EVERYTHING. Young millennials never really got into JRPGs. It’s a genre for people born like 1980-1989. FF13’s release and shitty review scores were a “your move, Japan 😏” moment.
Date: March 20th, 2026 2:18 PM Author: Razzle Address
It had a short haired female protagonist. You’re supposed to pretend she doesn’t have short hair or something. She looks like Jamie Lynn Curtis.
It was an ambitious game in some ways but the actual campaign is nothing special.
Any and all good will for n64 died in a slow fade after OOT’s release. It was competitive with PS1 early on but then just fell way way behind in 99 kind of like Xbox on the current gen.
Date: March 21st, 2026 10:56 AM Author: Razzle Address
This is reductive af imho. The N64 is a cut-down Silicon Graphics pipeline where you author the graphics front end in microcode on the RSP, schedule your own DMA against high-bandwidth but finicky RDRAM, and feed a z-buffered, perspective-correct rasterizer that expects you not to starve it. the cartridge isn’t the story, it’s a deterministic, memory-mapped, low-latency bus that lets you page world data in kilobyte slices with predictable timing which is something optical drives of the era simply cannot do without hiding it behind loads. what separated outcomes was whether a studio could operate a software-defined pipeline under tight memory. the teams that could produced contiguous worlds and stable 3D with minimal I/O theatrics; the teams that couldn’t preferred CD systems that trade control for bulk content.
Without Cartridges, you strip out what made it distinct. the system was built around immediacy and cartridges enabled that. swap in a CD drive and now you’re dealing with delays, buffering, and load-hiding tricks, so instead of tightening the experience you just make it feel like a worse PlayStation with bigger assets. more storage doesn’t fix the core tradeoffs. A CD-N64 is still a hard target because the difficulty is architectural, not media. you’re still feeding a microcode-driven front end and explicitly scheduling DMA against RDRAM; now you’ve just introduced optical I/O latency on top, so you’re buffering around seeks while trying not to stall the RSP/RDP pipeline. compared to the PlayStation, which offers a simpler, more fixed path, you’re still writing closer to the metal and paying for mistakes in stalls. and for 2D it’s still a mismatch. there’s no rich sprite pipeline; everything is textured quads through the 3D path with tiny TMEM and tight RAM. ports like SOTN, xenogears, X-Men vs. Street Fighter, or Mega Man X4 still require reworking asset formats, streaming, and rendering. more disc space doesn’t remove that friction. and I say this as someone who has been critical of Nintendo in the past.
Date: March 21st, 2026 9:27 AM Author: Curious brindle senate
Level design was a lot better in goldeneye. Perfect dark had some cool levels near the beginning but the second half maps were way way too large. It became tedious. Quick gun battles with tons of enemies in tight spaces are what made Goldeneye great and perfect dark sacrificed that for better graphics and larger spaces. That left less compute power for enemies on screen. Blood splatter was cool but aliens were boring enemies. Perfect dark’s extra features were cool (gun range, secondary weapon feature) but these are really minor elements compared to level design.
Date: March 21st, 2026 10:28 AM Author: Razzle Address
this is wrong. first of all you're right that the levels kind of sucked. but goldeneye had a couple of huge levels too with Severnaya. and if Streets were a perfect dark level where you drove an alien vehicle instead of a tank we'd probably be like "this sucks."
with that said, contemporaneously as an n64 kid, perfect dark was like "wow they have Voices, it's like PS1, Cartridges may have hope after all," plus high res graphics, black president so it was popular with Liberals like you. it was probably the most Liberal N64 game.
second whenever anyone discusses the goldeneye vs perfect dark question they're talking about the multiplayer. if you count all of the people who played goldeneye multiplayer for 25+ hours, a minority % actually owned and beat the game or spent any significant amount of time on single player. perfect dark had better multiplayer on paper but it was marginally better. there was no reason to switch. and the Scumbags who played goldeneye didn't want to play as a short haired Woman or an alien.
Date: March 21st, 2026 10:56 AM Author: Curious brindle senate
The World is not Enough on n64 had Bond and all the characters from the movie and it sucked compared to goldeneye. Kind of silly to make this a lib vs con thing. Even the long levels in goldeneye were way smaller than perfect dark. Level design applies to multiplayer. Levels were too big in perfect dark. Better graphics also meant fewer enemies on screen which killed the fun gunfights in single player. The second half of perfect dark had levels that were 5x longer than goldeneye.
Date: March 21st, 2026 11:15 AM Author: Razzle Address
I just played the decompiled perfect dark port on PC this month. the level after Air Force One crashes is big. there are a few big levels but not as many as you're remembering. others are pretty small. there's one on board air force one that's small. there are levels indoors in corridors and basements. there's a submarine level. The Area 51 level is big but it's all corridors, you can't really get lost in it too badly.
The late game levels with the aliens kind of suck. I mean they feel like some shit from a Quake or Turok game but not quite that shitty.
Anyway you're way overemphasizing the single player in any event. the single player was something you did in one shot like 5 hours by yourself. If you had fuck all to do and were alone you tried for the higher difficulties and cheats. But when people talk about 'goldeneye vs perfect dark' they are talking about the multiplayer. if you were a Loser with Loser Friends you put in like 25-100x more time into the multiplayer. thats what people are talking about. You were some sort of Liberal Only Child living in a Brownstone or a Tenement or something.
Date: March 21st, 2026 3:53 PM Author: greedy national cuck
I think the problems were:
(i) it came out 3 years later - which is a lot of time. if you played it in sophomore year of high school with your friends, everyone was in college when the sequel came out
(ii) it's not a direct sequel - so there's a bit of a learning curve. it's not like mario kart where you can just pick it up console to console and use your favorite character doing basically the same strategy
(iii) Halo comes out a year later and people just play that
Date: March 21st, 2026 6:50 PM Author: Razzle Address
People didn’t really play counter strike in early 2000. CS was still in beta when PD released. Before like 1.3 I feel like team fortress was more popular. This is literally impossible to verify.
But still pc fps existed and this was before people got used to buying the same game over and over again. You also had PS1 doing well, Dreamcast making n64 look shitty too.
Date: March 21st, 2026 6:52 PM Author: ivory theater stage
Didn't Perfect Dark have you play as a woman who didn't have huge, boxy tits? That's probably why the video game market back then, which was nothing but incense, didn't play it.
Date: March 22nd, 2026 2:13 PM Author: Violent Boiling Water
perfect dark was kind of ttt. there was so much hype about it everyone saying it was going to be the next goldeneye. I ended up getting it and it was some jank ass game you play 2 times and give up. I just didn't like it. It wasn't fun.
Date: March 23rd, 2026 1:43 PM Author: Razzle Address
Also the difference between 1997 and 2000 was Huge. They used to actually make games back then so it was like the whole industry and State of Gaming had changed